When exporting data out of eclypse, you may use certain variables so that resulting files are placed most conveniently for your downstream needs.
Accepted Variables
| Variable | Resolves To | Discussion | 
|---|---|---|
| {key} | The unique identifier of this asset (or key.) | This is the name you give to this asset (or key) that you reference in your source code. | 
| {locale_id} | Locale id that corresponds to this asset. | Locale Ids in eclypse conform to Java Locale standards. For example: French Canada: fr_CA Simplified Chinese Macao: zh_Hans_MC | 
| {language_tag} | IETF BCP 47 language tag that corresponds to this asset. | Each language tag is composed of one or more "subtags" separated by hyphens (-). For example: French Canada: fr-CA Simplified Chinese Macao: zh-Hans-MC | 
| {file_name} | The name of the original file (without extension) | Given the file: Invoice-T891.pdf, the file name is "Invoice-T891". | 
| {file_extension} | The extension of the original file | Given the file: Invoice-T891.pdf, the file extension is "pdf". | 
| {project_name} | Name of the project where this asset resides | In eclypse you can create multiple projects under your account. Generally each project responds to an app, game or a website that your organization owns. Your localizable content lives under one of those projects. During export process, you can inject the project in to the path of the file. | 
Examples
| /MyFolder/{project_name}/{key}-{language_tag}.{file_extension} | 
| /Users/GrandGame/src/i18n/keys/{key}.{locale_id}.txt | 
| /{project_name}/L10n/AllKeys/{key}/{file_name}.{file_extension} | 
